tag:blogger.com,1999:blog-463394020817967557.post2076149018761062124..comments2012-12-22T17:11:39.320-08:00Comments on NMA Graduate Seminar: The BitfactoryUnknownnoreply@blogger.comBlogger1125tag:blogger.com,1999:blog-463394020817967557.post-30190321545685674672009-03-11T18:03:00.000-07:002009-03-11T18:03:00.000-07:00This reminds me a bit of the post Ravenelle has: R...This reminds me a bit of the post Ravenelle has: <A HREF="http://ravenelle.net/recipe-for-second-life-event-seating/" REL="nofollow">Recipe for Second Life Event Seating</A>. Having hosted events myself, I understand the need for people to have a "hook" in to reality (for example in my personal experience with hosting events even though avatars do not *need* to sit, their human drivers generally feel more comfortable when they are allowed to seat their 3D representation). However at the same time most of the people I work with have very quickly "gotten over" the translation from reality into SL; bleachers and standard seating are not very interesting. Particularly for an event that strives for an aspect of "fun", alternative seating seems to be expected - the environment contributes to the entire experience whether it is a lecture, art exhibit, concert, etc. In SL we can easily fashion places that are very difficult or impossible to create in RL - allowing us to build up an experience that is truly unique to virtual environments.Janellhttps://www.blogger.com/profile/07542284521028265080noreply@blogger.com