Tuesday, April 20, 2010
DIY phase 3, Joe Pankowski
Tuesday, April 13, 2010
Joe Pankowski; Morphogenetic Design
Tuesday, April 6, 2010
joe pankowski; Digital Fabrications

joe pankowksi; responsive architecture
Tuesday, March 30, 2010
Joe Pankowski, Final Project Proposal
Joe Pankowski
March 30, 2010
508 EV Graduate Seminar
Final Project Proposal
For my final project I would like to research and write about the artist Fernando Orellana. He was mentioned to me during the second semester reviews and I have looked though his work. I enjoyed the absurdity he finds in the mechanical and the importance in his work for the combined use of old and new medias. He also seems to have an interest in grotesque and disturbing imagery that can be found in his paintings. I am also interested in this imagery, and it's found mainly in my drawings. I may look at how that sensibility is transfered over to his robotic and interactive work. Some of his work has political concepts behind them but I want to concern myself mainly with the aesthetic of his work. This aesthetic is the reason I would like to use him as a central example in this project to better understand a certain art making that I have been interested in ever since I was introduced to Rube Goldberg illustrations. I will also find other examples of this kind of work to compare and contrast the different variations of this "Goldbergian" aesthetic. I believe there is this beauty being found in the process of an action or communication being filtered through a mechanical process that artists like Orellana are tapping into and thats what I want concentrate on. This research will help me as I progress through this program and can be a part the foundation for my thesis.
Tuesday, March 2, 2010
Cocoon, Joe Pankowski
Tuesday, February 23, 2010
The Story Hat, Joe Pankowski

Within The Story Hat project, I would like to create a portable conversation starter in the form of a wearable zoetrope. A zeotrope is an old fashion stop motion viewing machine, that I would like to conceal inside of a hat. The wearer could draw out short stories in an animation then play them in this hat at social gatherings, with friends, or strangers out in public. It would give a chance for the viewer to be creative in inventing new animations and ways to interpret a story or idea, while allowing them to start up conversations and meet new people.I have always liked old technologies like the zeotrope. These technologies have a certain feel of Victorian novelty, so much time was put in to building them to be elegant and decorative just for the sake of entertainment. These things were also built for leisurely time and were experienced by groups of people. There was also manual labor involved to start these machines; a crank here a pedal there. Now a days we have machines that are more complex bringing us an experience right away without any work. In the case of an i-pod these new technologies may also isolate us in our leisure time rather than bring us together. We put on our head phones and bury our face into that little screen leaving the world around us. The Story Hat is the exact opposite of this experience there is work for the wearer to draw the animations and to crank them to view. The wearer is also not cranking the animation for themselves but for others creating an experience for a group and not the individual.
I envision the end product of this kit being a hat (preferably stove top), with a small hand crank coming out of the side to run the animation, and a two inch wide one inch tall rectangular whole in the hat to view the animation. The animation would be drawn on a strip of paper the length of the interior circumference of the hat. The strip would then be placed into a ring inside the hat that could be rotated with a gear attached to the hand crank. The moving animation could be viewed from the viewing whole back lit by a battery powered led light, hung from the top of the interior of the hat.
I think to distribute this kit I believe I would create a instructional video of me building and describing the piece. Then I would show it being used in a storytelling situation. I could also create printable plans and put them on my website.
The builder of the kit after finishing his or her zeotrope hat could go out into the world as a traveling storyteller. They would be able to switch out different animations with each story they told endlessly changing or adapting their animated tales.


Tuesday, February 9, 2010
Joe Pankowski Reading Response 5
Tuesday, February 2, 2010
Joe Pankowksi Reading Response 4
People always ask why I don’t eat meat and it’s not really because of animal cruelty, it’s more about were it comes from and how detached I am from it. This slow design idea I believe is in the same frame of thinking. We as a culture of consumers only think about the transfer of a product to the store in to our possession and after that as long as it doesn’t break or go out of style we don’t really think about it. The designed objects talked about in the Slow Design Principles really push the user of the object to think about what the object does for them and where the materials came to make it. I can just hear some of the disgusted responses by some people who might have seen the lamps made from lamb stomachs and then went home to sit on their leather coaches and eat their animal products that no longer look anything like the animal they came from without even cringing. I don’t care if someone eat steak or has a whole furniture set made of leather just realize it came from an animal that ate up and used resources it self to produce you something. I think if people did this more often people would waste less and try to care of what they had instead of replacing blindly.
Joe Pankowksi Reading Response 3
The Bratton and Jeremijenko conversation discusses the information used to solve large problems like global warming and air pollution. The information found by either academics or government organizations is most of the time absorbed by our society without much questioning. What is being offered in this discussion is that there should be some kind of movement to allow the general population to find and take in their own data about the environment so they compare their own personal data and relationship with their localized environment, to the large-scale findings of institutionalized data.
The idea of using the model of a health clinic for environmental purposes is a pretty original idea that I thought made since. Placing environmentalism in the same category as social programming keeps the problem at a level which people can get their heads around. I wonder though how such an unfamiliar idea even though formulated after a health clinic would be taken seriously by the local community unless they knew such action would make them healthier and economically better off. I don’t think that they get into how they will educate the public why such an idea is a good one and why they should use a service like an Environmental Health Clinic. The public is use to listening to those government agencies and academics on why they should be doing and what to worry about.
Wednesday, January 27, 2010
Joe Pankowski, Assignment1
I chose activity number four, Research and Debate from the Yes Men’s Teaching and Action Guide. The part that struck me the most about this activity was the question; who pays the price for those cheap goods we take for granted? I also wanted to touch upon the ridiculous things people think they need at unrealistic low prices. I decided to change the activity a little, and to make a video piece that would invoke debate about our consumption of absurd products at a high cost to our environment and humanity. The video piece is a mash-up of an old 1950’s propaganda film about capitalism and why it’s so important for our way of life. I inserted in this film what makes our capitalistic system function today, in order to make things such as lower costs for competition purposes possible. I also tried to find the most absurd product I could find that no one would ever need, but some might think they need. The product I chose was an MP-3 playing toilet paper dispenser. I imagine the people making these things for the American market must think we’re the biggest idiots. The tag line for this little number was as follows; “Now you can Enhance your Experience in any room with your favorite music from your iPod.” And the price was even better at only $29.99 with free shipping. Amazing! I hope the video will make people think twice about what they really need to live their lives, while also causing them to think about their impact on others and the world in which live in.
Tuesday, January 19, 2010
Joe Pankowski Response1
Ippolito comes to the conclusion that creative commons sites are the way to make clear and legal places for people who want to share material online, and have the ability to do so without threatening large corporation's who either want to protect their materials from piracy or are just plain greedy. There are other reasons why he believes these commons are good, including its ability of creating a level playing field between the smaller entrepreneurs and big businesses by giving the smaller entrepreneurs the ability to pool intellectual resources. One thing I thought was interesting is how the sites he used as examples graphed the movement of ideas, where they originally came from, and there progress so a user could tell if the material shared was useful in relation to what they were working on. He also brought up a good point with mapping where the information, audio, or image came from, so that if you were to use an altered image, and then you altered that image it didn't accidentally end up looking like the original image before it was altered the first time. His image example was the Jeff Koons image. He ended his talk on the idea of taking the creative commons farther and calling for a creative sanctuary. A creative sanctuary is this place where stuff is copy right free, but from what I understood could take in stuff from large corporations that was protected but that somehow strayed into the sanctuary and would be up for grabs. I would think this would make these large corporations uneasy once again and put such sites in harms way.
Joe Pankowski Resonse2
IAA Engaging Ambivalence
The article reads into what DARPA's impact is on the academic and engineering community. The the article describes what DARPA wants from researchers as 'fantasy into reality.' I can't help but to draw parallels between how they entice the academics with futuristic combat scenarios based on sci-fi and video games to the military advertisements you see at the movie theater in the form of movie trailers. This one is a favorite of mine that I have seen lately, complete with 3D holographic computers imagery from Star Wars . . .
http://www.youtube.com/watch?v=RfAHw1kTpvY
I think this way of getting researches to produce for the military ,with science fiction, is not as effective and dangerous as the normalization of ambivalence that the article later talks about. Taking the desire of an engineer to want to solve complex problems then allowing them to totally excuse the political and social implications has gone on since there has been war. da Vinci for example designed large scale war machines during his life, mainly because he saw it as a engineering challenge to solve, and what harm it would do to people was of no concern to him.
So to break this train of thought would be extremely hard and I wonder how successful the IAA can do at infiltrating it. I say this because IAA is a political art organization trying to disguise itself as a bunch of engineers to be taken seriously by the engineer community, even though the article states there is a long history of engineers ignoring artists. With its agendas I don't think IAA can pull off the Trojan Horse that it implies it is trying to do. I do think its a good way of criticizing the culture of morally unbiased engineers.






